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Outsource Supervisor, Implementation - World of Warcraft | Irvine, CA or Remote
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About the position
Your Mission As an Outsource Supervisor, Implementation, you will ensure World of Warcraft Character Art assets, such as weapons, armor, creatures, pets, mounts, and more, will transition into game-ready assets! You will collaborate with the internal teams and external partners to execute deadlines with quality. You have a passion for Warcraft and low-poly hand-painted art! You have acute attention to detail for artistic standards, technical benchmarks, and production practices as assets are prepared for in-game. You will have a strong understanding of file management, 3D and 2D software, non-proprietary tools and game engines, production tools, and experience with character art, skinning, animation, materials, and FX. As art leaves the Character Team, it is important that we have clean assets and strong communication with our downstream teams, such as Rigging, Animation, FX, Marketing, and Design. You will be responsible for supervising assets that require additional details before implementation, such as texture/model cleanup, minor FX/animation/skinning, and the fitting of armor to the variety of player races in World of Warcraft. You will uphold documentation and maintain that training is in sync with our pipeline and workflows. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.
Responsibilities
Passionate about game art, technical, and artistic workflows
Organized with file management and juggling a variety of assets
Strong communication, collaboration, and a passion to learn
Experienced in processing art assets into a Game Engine
Knowledge of Rigging, Skinning, for creature and character animation
Knowledge of FX, materials, and particle systems
Maintaining documentation and training
Production experience with JIRA, FLOW, and Excel
Managing bugs, their solutions, and prevention
Ensuring the growth and success of Implementation Artists
Detail-oriented, QA mindset
Passion for stylized and hand-painted character art
Self-driven, passionate, creative problem solver, and a great team-first attitude
Experience with Outsourcing
Requirements
5+ years of experience as a 3D Artist
Bachelor’s Degree and/or relevant experience
3DSMax, Photoshop, or equivalent software
Production Experience with JIRA, FLOW, Excel
Character Art – model, texture, rig, animation, material, and FX
Managing game-ready assets and files
Experience with game engines and tools
Collaboration across large and varying teams
Nice-to-haves
Knowledge of Warcraft’s lore, rewards, and items
Experience with non-proprietary tools and game engines
Affinity for fantasy and hand-painted art
Benefits
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!
Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.